Extends:
Modifiers: config
Source code
SpatialFear.SFGameInfo%%
%function_comment% | bool | bCallDefaultWeaponMutator | ||
%function_comment% | float | fReadingSpeed | ||
%function_comment% | int | nUseKeyRange | ||
%function_comment% | class | PlayerClass | ||
%function_comment% | PlayerPawn | SFPlayer |
| AddDefaultInventory (pawn PlayerPawn) | |||
| bool | ApproveClass (class<playerpawn> SpawnClass) | ||
| DiscardInventory (Pawn Other) | |||
| GiveGoalTable (Pawn PlayerPawn) | |||
| playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass) | ||
| bool | PickupQuery (Pawn Other, Inventory item) | ||
| PostLogin (playerpawn NewPlayer) | |||
| ScoreKill (pawn Killer, pawn Other) | |||
| bool | ShouldRespawn (actor Other) |
{
fReadingSpeed=0.005000
nUseKeyRange=50
bNoMonsters=False
DefaultPlayerClass=Class'SpatialFear.SFJaelPlayer1'
ScoreBoardType=Class'Botpack.TournamentScoreBoard'
BotMenuType=""
RulesMenuType=""
SettingsMenuType=""
GameUMenuType="SpatialFear.SFGameMenu"
MultiplayerUMenuType=""
GameOptionsMenuType="SpatialFear.SFOptionsMenu"
HUDType=Class'SpatialFear.SFHUD'
MapListType=Class'SpatialFear.SFDefaultMapList'
MapPrefix="SPF"
BeaconName="SPF"
DefaultPlayerName="Jael"
GameName="Spatial Fear"
DeathMessageClass=Class'Botpack.DeathMessagePlus'
DMMessageClass=Class'Botpack.DeathMatchMessage'
GameReplicationInfoClass=Class'Botpack.TournamentGameReplicationInfo'
}